OpenGL Rasterized Renderer
(C++/SDL/OpenGL)
OpenGL renderer meant for my own edification.
Current Features:
- Custom Math library
- Can compile and execute inline GLSL shader code
Planned Features:
- Custom render image export
- BRDF reflectance
- Realtime shadows and shadow maps
- External Shader files and editing
- Support for OBJ/FBX/OpenUSD/glTF files
- Texture mapping (including normals)
- Screen space post processing
- Anti-aliasing
- SDF font rendering
Code here